After getting 3 competitive league games under my belt I was feeling fairly confident going into game 4, this time a game of… Supplies! [I can’t say that word without doing jazzhands, I think due to hearing this joke].
Knowing I was up against a pretty competitive player, I decided to tailor my list to give me the best possible chance of getting something out of the game, and promptly stuffed my QK list full of doctors, who got +3 on rolls for opening the Tech Coffins. My plan was to focus on the objectives, rather than allowing the red haze to descend. I had also realised by now that Hafzas could be included in any fireteam, so took a Hafza with spitfire rather than a Sekban, to save on some points and SWC.
My opponent was running vanilla Haqq, so this would be my second Haqq on Haqq game. He was using a few models I was really interested in, such as the Maghariba Guard, Djanzabans with sniper rifles, and Ghazi Muttawi’ah. Also on show was the Azra’il with feuerbach, so fair play to him for taking some of the, perhaps, lesser thought of Haqq units.
I again won my WIP roll [at least I was getting this right!] and so chose deployment and to deploy second, and in response was made to go first. [Table looks pretty shit as I forgot my mat and we had to use 4 paper ones – managed to undercoat some of my terrain though].
This was probably my least favourite game of Infinity so far. Now, don’t get me wrong, my opponent played a really strong game; he came with a game plan, set up really well with lots of overlapping AROs, and also used his experience to good effect. We also geeked out after the game about how much we liked Infinity etc. etc. However, he was really focussed on the win, and was quite canny in what information he gave up about who had LoS and when. I’m not saying this is wrong, it’s just a different approach to what I had faced before.
As a result, and also due to some admittedly sloppy play on my part, my Sekban link, who were advancing through the white ‘objective room’ [which was just a normal building for the purposes of this game], got tagged by a Remote on top of the white building on the far right of the table, who gained LoS when I moved past a tiny notch in the perspex sign in front of the door [it hadn’t had LoS when I originally asked if it could see over the sign, but once I moved, it could now see over the sign]. My request for a mulligan was denied, which meant that my link now had to take AROs from a Remote, an Azra’il, and a Ghulam with a rifle. Link unsurprisingly got minced, my Remote then got out-rolled by his ARO team on the roof, and the game as a contest was pretty much over at the end of my first turn. Brutal!
His turn 1 he used his Muttawi’ah to great effect, mopping up the remnants of my link team and advancing deep into my territory. My turn 2 I tried to advance up to the Tech Coffins, but the 2 snipers and Remote were picking off my models with impunity. I actually think I managed to take out the remote and one of the Djanbazans with some lucky rolls from my Hawwa, who sacrificed herself for the glory of Allah, but by this time I was left with rifles only. One important learning point was the realisation that dogged works in the reactive turn too, and the Muttawi’ah gave me no end of headaches and wasted orders.
His turn two came, and it was clobberin’ time with the Maghariba Guard, which gobbled up the lion’s share of the orders to scuttle up the table and introduce my models to an HMG with shock ammo. I believe he also managed to secure one of the supply boxes and complete a classified by stepping on the neck of one of my models.
My turn 3 started and ended with a last ditch attempt by one of my remaining Aguaciles to seize a supply box by running out into the open. One successful dodge, and then… game over. Maximum points to my opponent and an absolute spit-roasting.
Steep learning curve in this one, but at the moment every game is a learning experience, one of the things that makes Infinity so awesome. The biggest thing I took from it was that initial positioning of link teams is really important, along with the need for careful consideration of LoS to enemy troops for ALL members of the link when moving them. Links are really powerful, but also very brittle, and it’s hard to come back from them going down as they take up such a large amount of points. I also learnt not to rely on my opponent to give me all possible LoS scenarios in a competitive game. One minor positive I can take away is that I hardly had to stop the game to look up rules, and felt confident enough to argue my corner where necessary with rules interpretations.
Second from bottom in the league table, and feeling like a pretty shoddy Infinity player, things could only get better!